
Yeah, that's where the script is from Kirby. You can find the source of the script and everything he posted here. Also, where did kornman release this, and is there other things there?Īlso, all those H2 marine jokes, you do realize I've released a map with those tags without mentioning it, just to continue the trolling, right? I'm sure that map is available on the HMU archives.

I would naturally assume their name starts with m, since a certain person whose name starts with m does talk with moses.Īnyways, idk how different this one is from the version I've received (can't even directly check, since the one I was left with was an encrypted maxscript), but if its close too the one I have, you don't want it to automatically export the JMOs it'll be missing the base keyframe.

I sadly don't have access anymore though. I merely made it work for newer versions of Max and made it able to extract animations without having a skeleton scene.ĭoes their name start with a k? There's only been 4 people, including me who've had access to the H2SPP folder. Just to be clear, I did NOT make this extractor. I wont name names since they are doing it on their own time and probably wont want the attention. Someone I know has more or less a full copy of the h2spp stuff, and is working on heavily cleaning it up. It allows you to encrypt your files so.Quote: - Original message by: MosesofEgypt Encrypt Files is a file encryption and decryption tool. Free download decrypt encrypted maxscript Files at Software Informer. I would give you the example of my script, but a perfect example already exists: a slightly modified excerpt from the MaxScript Reference. This program (source and binary included). Decrypt Encrypted Crypto LockerĬGTalk > Autodesk > Autodesk 3ds max > 3dsMax SDK and MaxScript > Security of encrypted. So your best option is to put your important IP there, and then nothing 'extra' is needed for encryption. As Paul mentioned nothing is 100% secure, but in C++ it is as close as you can get, and it takes deep understanding of binary and assembly code to crack a native DLL. This is what many commercial developers do with at least the core functionality.Īlso remember that a C++ plugin can expose it's functionality to MAXScript and so you might consider just moving your most important IP into a C++ plugin, and then call it from some of your less critical MAXScript code.


It produces a native DLL that is very hard to crack. To answer the commercial question, if you really want the best security, use the C++ SDK. MAXScript is a scripting language, so in itself it is not possible to perfectly encrypt it.
